Just a few lines, to make you know that R.A.I.N. is still under development, even if this blog is not often updated.
Our "pixel artist" is now busy with PhD thesis and, as you may know, pixel art *is* time consuming. He is thinking about a way to create fast graphic prototypes, instead of drawing sketches in pixel art from scratch each time.
I'm currently refactoring the level editor because it looks too much like spaghetti-code right now and because I made some (really) bad decisions in the past which in turn make hard adding new features, like zooming for example.
Finally, our main developer is having fun with the cool stuff, like testing new gameplay styles, adding graphic effects (like swings) and making the game fun to play.
Generally we talk a lot about this game and there is always a huge amount of brainstorming about gameplay, but we are just not at the point where we can begin planning plot twists or testing RPG elements and skill trees.
While you are waiting for this great game to be delivered, you could take a look the the huge Steampunk exhibition at the Museum of the History of Science, University of Oxford. Since I assume that if you are reading this, you are at least a great steampunk fan :)